import pygame
import sys
pygame.init()
WIDTH, HEIGHT = 640, 480
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Movement")
clock = pygame.time.Clock()
# 玩家属性
player_x = 300
player_y = 220
player_speed = 5
PLAYER_SIZE = 50
WHITE = (255, 255, 255)
BLUE = (0, 120, 255)
BG_COLOR = (30, 30, 30)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 侦测所有按键
keys = pygame.key.get_pressed()
# 按住移动
if keys[pygame.K_LEFT]:
player_x -= player_speed
if keys[pygame.K_RIGHT]:
player_x += player_speed
if keys[pygame.K_UP]:
player_y -= player_speed
if keys[pygame.K_DOWN]:
player_y += player_speed
if keys[pygame.K_q] :
running = False
# 边界限制
player_x = max(0, min(player_x, WIDTH - PLAYER_SIZE))
player_y = max(0, min(player_y, HEIGHT - PLAYER_SIZE))
# 绘图
screen.fill(BG_COLOR)
# 玩家以蓝色方块显示
pygame.draw.rect(screen, BLUE, (player_x, player_y, PLAYER_SIZE, PLAYER_SIZE))
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()