import pygame
import sys
pygame.init()
WIDTH, HEIGHT = 640, 480
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Sprites")
clock = pygame.time.Clock()
# 颜色
BG_COLOR = (30, 30, 30)
# 玩家 Sprite 类(这比 Day 3 的变量更专业)
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
# 载入图片
self.image = pygame.image.load("/home/geo/Downloads/geo/_posts/game/snake/assets/player.jpeg").convert_alpha()
self.rect = self.image.get_rect()
# 起始位置
self.rect.center = (x, y)
self.speed = 5
def update(self):
# 键盘输入
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
# 边界限制
self.rect.x = max(0, min(self.rect.x, WIDTH - self.rect.width))
self.rect.y = max(0, min(self.rect.y, HEIGHT - self.rect.height))
# 建立玩家对象 + Sprite group
player = Player(320, 240)
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新逻辑
all_sprites.update()
# 绘图
screen.fill(BG_COLOR)
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()